Monthly Archives: October 2012
Ticket #1680: ”Allow windows partly out of screen limits” option has reverse meaning A recent patch from Deon Thomas allowed for a new feature that prevented windows from being lost. The patch also introduced some bugs like this one. A more … Continue reading
Ticket #1642: adding/removing gadgets to shelf whizzes me to a different desktop A weird bug which actually seems to have been caused by systray. There’s no “fix”, but I added a window focus option to ignore the _NET_ACTIVE_WINDOW hint and suppress … Continue reading
Ticket #1692: Crash when adding Places module either as a gadget or a shelf My b, I forgot a NULL check. Ticket #1693: Quick Access Crashes During the Tutorial as you first press your shortcut Silly me, thinking users wouldn’t close a … Continue reading
Ticket #1678: e_widget_ilist_remove_num doesn’t work properly ilist was not resizing when removing items, so each time an item was removed the remaining items would grow progressively larger. Good times. Ticket #1580: Icon Images Missing on startup EFM failed to listen to efreet … Continue reading
Ticket #1654: EFM side panel off by one pixel Theme bug. Ticket #1658: Gadget placements doesn’t work with non shrinked shelf Improving some changes I made a few months ago to fix another shelf dnd bug fixed this bug. It’s the … Continue reading
I’m still alive, but I have been chained to my desk working on my LinuxCon presentation. Blogging will resume as normal once it has been completed.
Ticket #1641: ”Change Gadgets” menu entry keeps replicating when highlighting other menu entry Now it doesn’t. Ticket #1635: changing shelf style segvs e17 Never saw this one myself, but it shouldn’t happen anymore. Other Improvements Today: DND in “favorites” works again … Continue reading
I’m going on vacation, I promise. But first, here’s a new snapshot. Enjoy!
Ticket #416: Lost Windows: Better way of work This patch, from a magical contributor in IRC, adds some options to the Window Display settings which warp windows to the center of the screen when they are dragged offscreen, preventing them from … Continue reading